Programming · Patterns · Practice · Process
Kevlin is an independent consultant, speaker, writer and trainer. His development interests, contributions and work with companies covers programming, people and practice. He has contributed to open- and closed-source codebases, been a columnist for a number of magazines and sites and has been on far too many committees (it has been said that "a committee is a cul-de-sac down which ideas are lured and then quietly strangled"). He is co-author of A Pattern Language for Distributed Computing and On Patterns and Pattern Languages, two volumes in the Pattern-Oriented Software Architecture series. He is also editor of 97 Things Every Programmer Should Know and 97 Things Every Java Programmer Should Know. He lives in Bristol and online.
Six Impossible Things
?Why, sometimes I've believed as many as six impossible things before breakfast," the Queen told Alice on her adventures through the looking glass. Only six? In software development we believe impossible things all the time, no matter the time of day! In this talk, however, we are going to take a look at six specific impossible things that shape the limits of what we can develop, all the way from the smallest detail of integer representation to the minefield of task estimation and prioritisation, via the uncertainty of distributed systems and the limits of computability. Once we know our limits, we can work within them to create solutions rather than problems.